CES 2014: PrioVR brings accurate, full-body motion control to games without a camera

PrioVR, the gaming suit that failed to achieve its funding goal on Kickstarter,  made an appearance at CES 2014 in Las Vegas.2414044-priovr

It’s a suit designed around the Oculus Rift that adds another layer of VR immersion. It uses wireless technology on the 2.4GHz band to transmit your movement, and while you can use it with any controller, the rep in the following video used Wii Remote Controllers to show how a person can interact with the in-game environment.

Instead of using a camera to track your position and movement, PrioVR relies on a series of inertial sensors worn on the head, torso, arms and — optionally — legs. PrioVR comes in three flavors: an upper body version that will cost less than $300 at retail, a full body version and a “pro” version with additional sensors that should come in at less than $400, the company says.

Motion with the PrioVR, as seen onscreen inside the demo video game, looked disjointed and awkward somewhat, but the effect has been impressive still. While hands and arms may have shown at unnatural angles onscreen, the precision of aiming has been there. And because the program doesn’t require type of sight to find out your movements, PrioVR cant track motions like lying rolling and prone on your back to fire from the downed position. That type or sort of movement requires the entire body edition of the rig, normally, but could lend video games that support the include a greater feeling of immersion.

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