Tag: design

  • How to improve the experience of loyal users

    How to improve the experience of loyal users

    I am definitely a fan of the undisputed minimalist design. So, whenever the opportunity presents itself to reduce the information presented on the screen, I do it with great pleasure. But people

    realized very quickly based on experience, that there are certain actions that users learned through repeated execution of tasks. That’s why very often we resort to the use of labels, tool tips, etc. From there, users know what to do and where to go. However, this can often lead to some confusion and visual clutter, especially when we spend time on our mobile device or on applications with a ton of logos and ugly design.

    A study by Nielsen Norman Group, shows that the best approach to bypass this problem would be to go slowly: start with the original logo at baseline and implement changes step by step. In addition, it is recommended, and more efficient to test your changes through user testing, instead of just throwing what you consider to be a decent job and will be accepted by all. This way, you will avoid forcing your users to join your view of design, you can even lose them.

    One of the most recommended implementation methods of NNG, is to use the method of: Progressive Reduction (PR), the idea is that users become familiar over time with changes in the application.

    The secret of it all

    To understand why the “Progressive Reduction” is a good idea, you must understand where it comes from. Basically, the culture of the reduction has its roots in Flat Design where we remov everything unnecessary and cumbersome for the user, in order to achieve a design that would be characterized as “honest”.

    The problem is that designers spend a lot of time on the development of a global design, and over time they always end up reaching a pro user oriented design. Therefore, it always turns to UI design without much superfluous.

    However, keep in mind that the trends of users change frequently. To remedy this problem, we can use PR to achieve the minimal UI we want, and keep the maximum convenience for our users. In addition, we can go further in terms of putting UX explanations to least used features and remove these explanations for the most used features.user-experience-design-uxd

    How to improve the experience of loyal users

    The best way is to start with a minimal interface, and build from there. However, if you are on a large complex project, you must first ensure you simplify complexity before attacking the PR component, otherwise, the contribution of PR is really minimal.

    Regardless of where you begin your project, once you have your “base”, identify the key features of your application, the ones you want to cut, and assign levels to these characteristics.

    Then, the most important is to control the use of your users about the new design, and compare your results with the previous design phase. From there, the best practice would be to develop a competency profile for each user. With this profile, you will be able to customize your application’s user interface to reduce aid to use.

    One last thing to remember is the concept of loss of experience (Experience Decay). In other words, the jurisdiction of a user in the use of any product deteriorates over time in the absence of use. To account for this, steps should be taken to enable the interface to remain understandable, even after some time of inactivity. This can be easily achieved through the seen previously system level. If a user’s use frequency down, then the level of simplification of the interface will follow. The regression is necessary to balance the progression. Without it, you lose the ability to fully meet the dynamic changes in user behavior.

    About the author –

    Stephen Karsch is a technology geek, he loves everything about tech, high tech, computers and programming, more about him you can find on his social profiles on Pinterest and Vimeo.

  • Sketchfab : The ‘Youtube’ for 3D Design

    Sketchfab : The ‘Youtube’ for 3D Design

    Sketchfab is a web service to create, share and embed interactive 3D types in real-time. To explain, the site is portion of a growing network of online 3D software to enable artistes, designers, and lay users to design 3D models that will, subsequently, be crafted into objects utilizing a 3D printer. sketchfab1

    As outlined by Alban Denoyel, co-founder from the site, Sketchfab was devised to enable sharing of animations files without animations software. Over the last couple of years (since its launch), a residential district has formed about it. Subsequently, the website has christened by itself the “Youtube for 3D files. ”.

    Also you can perform light editing for a few file formats. By way of example, you can colour materials and brightness associated with different regions of your 3D files. Denoyel says the particular team plans for you to expand this capability later on with light and also shadow editing.

    First let’s talk about one of the most important component: the 3D viewer. It’s through this viewer that you can view (indeed) but most importantly manipulate the 3D models, and you can do quite a lot of things:

    • you can rotate around and pan the object to see it from every angle
    • you can zoom on it to see little details
    • you can set the viewer to “first person mode” to see the object like if you were part of the scene
    • you can choose the rendering options (shadow, wireframes)

    What is really cool from an user experience point of view is that you don’t need to download anything to enjoy this viewer and manipulate content, everything is done through your web browser.

                        Have a look at this cool Daft Punk 3D model:

    Daft Punk from KMiklas on Sketchfab.

    To finish on the viewer generally it’s pretty fast to display the models but sometimes when the models are really big it can take some time and it can be a little bit slow manipulate (it also uses a lot of my computer memory, in some cases I had to shut down my browser).

    The second important component of Sketchfab is the community part. To discover new and good content the website count on several features.

    Thee features of Sketchfab we like:

    • Responsive site layout
    • Awesome fullscreen viewer
    • Clean, simple interface
    • High quality, smooth viewing
    • Maya, 3ds Max, SketchUp, Blender export
    • API available on Github
    • WordPress plugin

    As on every community website you’ll also find profile pages for the artists, a commenting system and Twitter/Facebook sharing integration.

    Sketchfab is also compatible with mobile devices (no native apps but compatible).

    “Go share it to your friends and let them experience the awesomeness.”

  • Design your own smartphone with Moto X

    Design your own smartphone with Moto X

    Moto-X-ad-designGoogle with its Motorola–are releasing a brand new smartphone sometime in the near future. And beyond the revelation domestic models of the Moto X will be assembled entirely in the United States, Motorola is now claiming the consumer will have some type of say in the smartphone’s design. As reported by a new ad touts the Moto X as the first smartphone designed by you. As ad says

    “The first smartphone that you can design yourself. Because today you should have the freedom to design the things in your life to be as unique as you are.”

    Pushing the “made in the USA” theme, the newspaper ad evokes images of the July 4th holiday and summer. Citing the Moto X as “something new,” the ad seems to state you’ll have some opportunity to have input in the Moto X model you purchase. Granted, what the means precisely is still pretty unclear. But the possibilities are interesting, nonetheless.

    A spokesman for Motorola said that by keeping its assembly work in the U.S. instead of Asia, it didn’t need to fly its engineers out to far flung locales to check on production.

    What would you want in a customizable smartphone? Let us know what kind of hardware or software you would pack into a smartphone from Motorola in comments.